ROLE-PLAYING GAMES: A CASE OF THE "SUBCULTURE" SOCIALIZATION

PII
S0869-54150000616-0-1
DOI
10.31857/S50000616-0-1
Publication type
Article
Status
Published
Authors
Volume/ Edition
Volume / Issue №1
Pages
8-18
Abstract
D.V. Pisarevskaia attempts a case study of the process of forming and development of role-playing games and argues that the process may be considered as subdivided into two stages. What is typical for the first stage is that the forming subculture's symbols come to be reflected both in the everyday space and in the space of the play. At the second stage, interestingly, they remain represented in the space of the play only. The author supports her argument by analyzing a number of ritual practices among the youth groups she studies.
Keywords
Date of publication
01.02.2008
Number of purchasers
2
Views
641

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